It leads to a battle in an elevator as the group battles a flying mini-boss.Ī relatively short chapter where Chai battles enemies on a tram en route to confronting Korsica.Īrriving in Security Wing 2, Chai battles his way through Korsica’s security. Track 5: Breaking Out!Ĭaptured by Korsica, Vandelay’s head of security, Chai has to break out. Peppermint discovers that SPECTRA will be used for mind control. Eventually, the duo must battle against Zanzo (more accurately, drain his budget). To disable the Z-Shielding on Zanzo’s robots and various doors, Chai enlists the help of Macaron, a former Vandelay employee. After heaps of platforming and avoiding raining lava, Chai runs into Zanzo, the head of the department.Ĭhai gets punched through multiple floors of R&D. The next destination is the R&D branch, located below the island and powered with magma. It ends in a fight with Rekka and Peppermint learning more about SPECTRA and its inability to interface with users. Peppermint needs more information on SPECTRA, so Chai ventures back into Production to sneak into Rekka’s office. It culminates in a boss fight with QA-1MIL and Chai meeting Peppermint. This is a tutorial that familiarizes the player with various mechanics and combos. The story begins with Chai gaining his robot arm. Here’s the full walkthrough for the game. Nevertheless, it offers several encounters, boss fights and a great selection of tracks. That alone holds plenty of value beyond the gorgeous visuals.Tango Gameworks’ Hi-Fi Rush isn’t a very long game, with its 12 Chapters (or Tracks) taking about 11 hours or so to finish, depending on the difficulty and your playstyle. Personally, I’m just glad to see a mainstream game openly say that a miserable future needn’t look and feel miserable. But as it stands, the otherwise excellent Hi-Fi Rush is yet another big-budget piece of fiction that has one hand tied behind its back because it’s trying to criticize and transform the very system funding it. As long as that system exists and the technology becomes more and more advanced, new Kales will show up to replace the Roxannes and Peppermints.Ĭould a potential sequel explore this contradiction, letting Chai and the team know that deeper changes need to happen? Maybe. There are more than enough reasons to believe her, yet the game had made it pretty clear earlier that the whole system was broken and inevitably veered into the direction it did Kale only happened to be the man who surfed that wave. However, they instead land jobs in the “new” Vandelay under Roxanne’s promise of making things right. Once Kale is beaten and SPECTRA shut down, it’s reasonable to expect the gang to tear down the entire enterprise and shape Vandelay’s long-forgotten values into something new. In typical blockbuster fashion, Hi-Fi Rush doesn’t fully commit to its revolutionary discourse though. Before he can realize what’s really going down, he’s burned through two Vandelay big suits, joining an important revolution while following the beats of his favorite tunes. It’s the closest he’s ever been to being a rockstar… even though he’s not playing the guitar, but instead smacking robotic foes with one. In fact, he plays along with Peppermint’s ambitious anti-corpo plans just because he’s having fun and has nothing better to do. While we don’t get tons of background on Chai, we can guess (and later confirm) that he’s extremely far from having his life figured out. Hi-Fi Rush keeps those vibes going for the vast majority of its runtime, enhancing the colorful art style and soaking whoever is holding the controller in optimism. Right from the start, players are greeted with The Black Keys’ “Lonely Boy” to set the tone. The game begins with Chai, our 25-year-old careless protagonist, walking into Vandelay Technologies’ campus to volunteer for Project Armstrong’s test program for cybernetic limb replacements.
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